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Exporting from 3ds Max to COLLADA Format with OpenCOLLADA


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Download and install the OpenCOLLADA plug in for 3ds Max from https://github.com/KhronosGroup/OpenCOLLADA/wiki/OpenCOLLADA-Tools
Open 3ds Max or restart if it was open when you installed.
Open up your scene, choose File | Export
Select OpenCOLLADA (*.dae) from the drop down box, give the file a name, and press Save button.
This will open the OpenCOLLADA Export dialog.

 

 

 

OpenCOLLADA-3ds-Max-Export

There are three main areas in OpenCOLLADA Export dialog: Standard Options, Geometry, and Animation.

Standard Options

Bake Matrices
The transforms of each scene node and their animations will be exported as matrices.

Relative Paths
Whether the absolute or relative file path will be written to the COLLADA document. Mostly impacts texture and shader filenames.

Copy Images
This will copy all the texture files (diffuse, normal, alpha, etc) into “images” folder above your .DAE file.

Geometry

Normals
Lets you export the normals of meshes.

Triangulate
Divides your polygons into triangles

Tangents/Binormals
Exports the geometry tangents and binormals for all given map channels of meshes, as well as their indices within the mesh tessellation.

Animation

Enable export
Lets you export animations.

Sample animation
Specifies the start-frame and end-frame of the animation. It is by default set to the timeline range of your scene.

  • To export your scene to be loaded in Vanda Engine 1, you must uncheck Bake Matrices. Triangulate is irrelevant, since Vanda Engine 1 automatically triangulates the meshes while loading the COLLADA scene. Relative Paths and Copy Images are also irrelevant.
  • Press OK to export your scene.

Related Tutorials

3dsMax3-Animate-Camera-Export-Collada-PreviewAnimating Cameras in 3ds Max and exporting to COLLADA

3ds-Max-Apply-Multiple-Materials-PreviewApply multiple materials to a geometry with Slate Material Editor and exporting to COLLADA

3dsMax-Export-Animation-with-path-constraint-to-COLLADA-Preview Animating along a path in 3ds Max and exporting to COLLADA

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2 Responses to "Exporting from 3ds Max to COLLADA Format with OpenCOLLADA"

  • max ehrlich
    June 6, 2016 - 6:07 pm Reply

    Is it possible to export vertex animation from 3dsmax to collada.

    • admin
      June 18, 2016 - 12:03 am Reply

      No it’s not.

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