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Features

  • Importing external scenes in COLLADA 1.4 format:
    • static and dynamic cameras
    • skeletal animations
      • Skins
      • Skeletons
      • Multiple Animations Per Skeleton
    • transformations
      • Translation
      • Rotation
      • Scaling
    • Static and dynamic lights
      • Point
      • Directional
      • Spot
    • animation
      • translation
      • rotation
    • materials
      • Lambert
      • Phong
      • Blinn
    • tangent and binormal vectors
    • vertex positions
    • normal vectors
    • multi UV Sets
  • Normal map
  • Alpha map
  • Gloss map
  • Parallax map
  • FBO
  • Multisampling
  • VBO
  • Animation blending
  • Bloom
  • Dynamic shadow:
    • CSM
  • Loading DDS textures
  • Scene Manager
    • Octree
    • Bounding Box
  • Per vertex fog
  • Grass
  • Water
    • Reflection
    • Refraction
  • Sky Dome
  • Depth Of Field
  • 3D and dolby digital sounds
  • Ambient Sound
  • Importing External Physics Scenes
    • Triggers
    • Static and dynamic actors
    • Materials
  • Generating physics actors via the editor
    • Static, dynamic, and kinematic actors including:
      • Box
      • Sphere
      • Cylinder
      • Convex Hull
    • Static Triangulated Mesh including LOD
    • Static Triggers
  • Creating static point, directional, and spot lights via the editor
  • Zipping, encrypting, and protecting the external scenes with strong passwords
  • Project management similar to Maya
  • Publishing the projects
  • Lua scripting language to control animations, triggering other events, etc.
  • Changing general PhysX properties
  • Hardware occlusion Culling
  • LOD Manager
  • Prefab Mode
  • Play Mode

Other Features

The following features will be added to Vanda Engine 1.5:

  • 24 hours sky dome
  • Capturing AVI movies including audio
  • moveable 3D sound sources
  • Path finding using navigation meshes

Languages and APIs

  • Visual C++
  • OpenGL 3.0
  • OpenAL 1.1
  • Collada DOM 2.2
  • PhysX 2.8.4.4
  • DirectInput 8
  • Minizip
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