Support for PhysXhttp://vandaengine.org/wp-content/uploads/2014/10/Vanda-PhysX1.jpg
Generate PhysX colliders with a few clicks.
Compatible with Mayahttp://vandaengine.org/wp-content/uploads/2014/10/VandaCompatibleMayaOpenCOLLADA1.jpg
Vanda Engine is compatible with Maya.
Skins and skeletal animationshttp://vandaengine.org/wp-content/uploads/2014/10/VandaAnimationClip_Init1.jpg
Vanda Engine imports skeletal animations from 3D tools capable of exporting to COLLADA.
High quality watershttp://vandaengine.org/wp-content/uploads/2013/09/reflection1.jpg
Generate high quality waters with just a few clicks.
Vanda Engine is FREE and open sourcehttp://vandaengine.org/wp-content/uploads/2013/06/Logos1.jpg
Download the source code from GitHub or Sourceforge.
Cascaded Shadow Mapshttp://vandaengine.org/wp-content/uploads/2015/06/Cascaded-Shadow_map.jpg
Cascaded Shadow Map (CSM) is a known approach that helps to fix the aliasing problem by providing higher resolution of the depth texture near the viewer and lower resolution far away.
New GUI and Modeshttp://vandaengine.org/wp-content/uploads/2015/06/Vanda-1.4-Beta2.jpg
In Vanda Engine 1.4, you can switch between Prefab, VScene, and Play modes. Moreover, we added transformation tools in VScene mode.